I loved seeing Ronan begrudgingly work with his goth girl sidekick Joy, shake his head at Rex the Bell Killer case leader, and cry deeply missing his long-deceased wife Julia. I quickly got attached to the characters in this game, and that breaks my heart. The city of Salem is littered with actual landmarks with plaques explaining their importance, and it’s honestly neat to see a game published by a Japanese studio be such a love letter to an American town. All of these powers are used to traverse the hub world as well as the individual levels you progress to. Ronan has ghost powers now, which means he can pass through most walls, possess people, and teleport short distances. You’re brought back from the dead as a ghost to solve the mystery of who the killer is and save Salem, Massachusetts from the horror he brings. You play as Ronan, a troubled cop who gets thrown out a window and shot five times after investigating a sighting of a serial killer called The Bell Killer. That being said, Murdered is still a solid story that is very nearly ruined by some of the crappiest stealth I’ve ever encountered in a game. This is the first time I’ve felt a game’s gameplay detract from the experience of playing the game. Video games are video games because they’re interactive, and the storylines are enhanced by the gameplay, or at the very least the gameplay doesn’t detract from the story. If you asked me 99% of the time if a game should just be a movie or other kind of media, I’d laugh in your face. Murdered: Soul Suspect shouldn’t be a game.
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